Samuli Laato
researchportal.tuni.fi
0000-0003-4285-0073
Tampere University
94 papers found
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Online Multiplayer Games for Crowdsourcing the Development of Digital Assets
A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games
Minimizing the Number of Dropouts in University Pedagogy Online Courses
Co-creative engineering curriculum design — Case East Africa
Development of an Online Learning Platform for University Pedagogical Studies-Case Study:
Designing a Game for Learning Math by Composing: A Finnish Primary School Case
Gamification of forest-going: Opportunities for players, landowners and the forest industry
What drives gamer toxicity? Essays from players
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior
Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner
Learning Social Skills and Accruing Social Capital through Pervasive Gaming
Integrating machine learning with software development lifecycles: Insights from experts
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