I.-Chen Wu
aigames.nctu.edu.tw
0000-0003-2535-0587
Academia Sinica
114 papers found
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Stochastic Gradient Descent With Hyperbolic-Tangent Decay on Classification
Comparison Training for Computer Chinese Chess
Guest Editorial Special Issue on Deep/Reinforcement Learning and Games
Multilabeled Value Networks for Computer Go
AlphaZero for a Non-Deterministic Game
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess
Chimo wins Chinese chess tournament
Belief-State Monte Carlo Tree Search for Phantom Go
Multistage Temporal Difference Learning for 2048-Like Games
An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks
DarkKnight Wins Chinese Dark Chess Tournament
Job-level computing with BOINC support
Database caching for job-level computing
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess
Human vs. Computer Go: Review and Prospect [Discussion Forum]
Applying hueristic algorithms to portfolio selection problem
A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem
Enhancing parallel game-tree searches by using idle resources of a high performance render farm
Software Development Framework for Job-Level Algorithms
Solving Hex Openings Using Job-Level UCT Search
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