David Zendle
0000-0003-0279-6439
University of York
7 papers found
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Supplemental Material for A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic.
A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic.
Author Correction: Why loot boxes could be regulated as gambling
Why loot boxes could be regulated as gambling
The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019
The prevalence of loot boxes in mobile and desktop games
Adolescents and loot boxes: links with problem gambling and motivations for purchase
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