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Springer Verlag, Advances in Intelligent Systems and Computing, p. 728-742

DOI: 10.1007/978-3-319-75175-7_72

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Brain Plasticity in Older Adults: Could It Be Better Enhanced by Cognitive Training via an Adaptation of the Virtual Reality Platform FitForAll or via a Commercial Video Game?

This paper was not found in any repository, but could be made available legally by the author.
This paper was not found in any repository, but could be made available legally by the author.

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