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Moderators of serious game effectiveness: the role of theory, behavior change techniques and co-design in serious digital games

Proceedings article published in 2015 by Ann DeSmet ORCID
This paper was not found in any repository; the policy of its publisher is unknown or unclear.
This paper was not found in any repository; the policy of its publisher is unknown or unclear.

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Preprint: policy unknown
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Postprint: policy unknown
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Published version: policy unknown