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Social learning in a simple task allocation game

Published in 2017 by Rui Chen, Garcia Julian, Meyer Bernd
This paper is available in a repository.
This paper is available in a repository.

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Preprint: policy unknown
Question mark in circle
Postprint: policy unknown
Question mark in circle
Published version: policy unknown

Abstract

We investigate the effects of social interactions in task al- location using Evolutionary Game Theory (EGT). We propose a simple task-allocation game and study how different learning mechanisms can give rise to specialised and non- specialised colonies under different ecological conditions. By combining agent-based simulations and adaptive dynamics we show that social learning can result in colonies of generalists or specialists, depending on ecological parameters. Agent-based simulations further show that learning dynamics play a crucial role in task allocation. In particular, introspective individual learning readily favours the emergence of specialists, while a process resembling task recruitment favours the emergence of generalists.