Proceedings of the fourteenth annual symposium on Computational geometry - SCG '98
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: We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3 %) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query. Key-words: computational geometry, geometric computing, randomized algorithms, Delaunay triangulation, dynamic algorithms. This work was partially supported by ESPRIT LTR 21957 (CGAL) Triangulation de Delaunay incr#mentale randomis#e : encore un pas en avant. R#sum# : No...