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2016 International Conference on Electronics, Communications and Computers (CONIELECOMP)

DOI: 10.1109/conielecomp.2016.7438575

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Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality

Proceedings article published in 2016 by Alejandro Lopez Rincon ORCID, Hiroshi Yamasaki, Shingo Shimoda
This paper was not found in any repository, but could be made available legally by the author.
This paper was not found in any repository, but could be made available legally by the author.

Full text: Unavailable

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Preprint: archiving allowed
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Postprint: archiving allowed
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Published version: archiving forbidden
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