Dissemin is shutting down on January 1st, 2025

Published in

Anais do XXVI Simpósio Brasileiro de Informática na Educação (SBIE 2015)

DOI: 10.5753/cbie.sbie.2015.499

Links

Tools

Export citation

Search in Google Scholar

Towards an Ontological Model to Apply Gamification as Persuasive Technology in Collaborative Learning Scenarios

Proceedings article published in 2015 by Geiser Chalco, Fernando Andrade, Tamires Oliveira, Seiji Isotani ORCID
This paper is made freely available by the publisher.
This paper is made freely available by the publisher.

Full text: Download

Question mark in circle
Preprint: policy unknown
Question mark in circle
Postprint: policy unknown
Question mark in circle
Published version: policy unknown