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Trans Tech Publications, Advanced Materials Research, (433-440), p. 5448-5452, 2012

DOI: 10.4028/www.scientific.net/amr.433-440.5448

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An Efficient Compressed Volume Rendering Algorithm Based on GPU

Journal article published in 2012 by Li Ping Zhao, Mei Fang, Yuan Wang Wei
This paper was not found in any repository, but could be made available legally by the author.
This paper was not found in any repository, but could be made available legally by the author.

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Abstract

An efficient compressed volume rendering algorithm is presented. Firstly, the original volume data is compressed by a content-based classified hierarchical vector quantization algorithm. Secondly, the compressed volume data is then transferred to Graphic Processing Unit and decompressed in real time, subsequently, the decompressed data is rendered by a three-dimensional textures mapping method to accelerate the speed of rendering. Experimental results show that, in addition to reasonable fidelity and faster rendering speed, the presented algorithm can obtain multiple levels of detail on the off-the-shelf graphic hardware.