Published in

Wiley, Computer Animation and Virtual Worlds, 1(25), p. 69-81, 2013

DOI: 10.1002/cav.1535

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On multiuser perspectives in passive stereographic virtual environments

This paper was not found in any repository, but could be made available legally by the author.
This paper was not found in any repository, but could be made available legally by the author.

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Abstract

This paper presents a study on existing point of view (PoV) calculation approaches in the display of passive stereo images in an immersive multiuser system. We investigate which of the presented methods provide the best performances in terms of projection realism, optical comfort and overall system usability. The performances have been evaluated for three different “distance” scenarios to take into account also the effects of binocular disparity in the PoV calculation.