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Proceedings of the 4th International Conference on Fun and Games - FnG '12

DOI: 10.1145/2367616.2367619

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Double Fine Adventure and the Double Hermeneutic Videogame

Proceedings article published in 2012 by Veli-Matti Karhulahti ORCID
This paper is available in a repository.
This paper is available in a repository.

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Abstract

This paper establishes a hermeneutic method for interpreting videogames. The method is termed double hermeneutic because of the player's ability to affect the interpreted information. The double hermeneutic differs between games and game types, forming different double hermeneutic circles (DHCs) that players must access in order to experience games according to their designs. The paper bases its argument on the adventure game and suggests that the traditional point-and-click interface and 2D representation support the adventure game hermeneutic, which functions in synergy with the form's aesthetic discourse.