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2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)

DOI: 10.1109/netgames.2009.5446228

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AOI cast by tolerance based compass routing in Distributed Virtual Environments

Proceedings article published in 2009 by Michele Albano ORCID, Antonio Quartulli, Laura Ricci, Luca Genovali
This paper is available in a repository.
This paper is available in a repository.

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Abstract

This paper presents an Area of Interest(AOI)-cast strategy for P2P Distributed Virtual Environment (DVE) which exploits a Delaunay Triangulation of the DVE to define a compass-based routing algorithm. A set of formal results for circular AOI is presented. Inconsistencies between local views of different peers due to the network latency are faced by introducing a tolerance threashold in the compass routing.