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Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware - HWWS '01

DOI: 10.1145/383507.383515

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High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading

Journal article published in 2001 by Klaus Engel ORCID, Martin Kraus, Thomas Ertl
This paper is available in a repository.
This paper is available in a repository.

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Abstract

We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides high image quality even for low-resolution volume data and non-linear transfer functions with high frequencies, without the performance overhead caused by rendering additional interpolated slices. This is especially useful for volumetric effects in computer games and professional scientific volume visualization, which heavily depend on memory bandwidth and rasterization power.