We present a new method to compute interactive reflections on curved objects. The approach cre- ates virtual reflected objects which are blended into the scene. We use a property of the reflection ge- ometry which allows us to efficiently and accu- rately find the point of reflection for every reflected vertex, using only reflector geometry and normal information. This reflector information is stored in a pair of appropriate cubemaps, thus making it available during rendering. The implementation presented achieves interactive rates on reasonably- sized scenes. In addition,we introduce an interpola- tion method to control the accuracy of our solution depending on the required frame rate.