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SAGE Publications, Journal of Diabetes Science and Technology, 3(4), p. 744-749

DOI: 10.1177/193229681000400331

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Conceptual Model for the Design of a Serious Video Game Promoting Self-Management among Youth with Type 1 Diabetes

Journal article published in 2010 by Debbe Thompson, Tom Baranowski ORCID, Richard Buday
This paper is made freely available by the publisher.
This paper is made freely available by the publisher.

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Abstract

Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the potential to be an effective method for promoting self-management behaviors among youth with diabetes. This article presents a conceptual model of how this may be achieved. It concludes by identifying research needed to refine our knowledge regarding how to develop effective serious video games for health.