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Elsevier, Archives de Pédiatrie, 3(21), p. 251-257

DOI: 10.1016/j.arcped.2013.12.018

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Jeux vidéo : les motivations et l’intensité de la pratique évoluent-elles avec l’âge ? Comparaison entre une population de joueurs adolescents et adultes

Journal article published in 2014 by J. Caillon, G. Bouju, M. Grall Bronnec ORCID
This paper is available in a repository.
This paper is available in a repository.

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Abstract

Despite the popularity of video games, few studies have been conducted in France on their use. The objective of this study was to gather data from a sample of French video game players to learn more about this population. This approach also aimed to examine whether differences exist between adolescent and adult gamers in terms of their motivations to play and whether this practice met the criteria for problem video game playing. A questionnaire collecting sociodemographic data and assessing the problems associated with the use of video games, as well as motivations to play, was distributed during a video game festival and on the Internet. A total of 778 people responded to the questionnaire. The results showed that there were few differences between adolescent and adult gamers. Both groups had an intense video game habit. The majority of them sometimes had the feeling of losing control of their use and sacrificed other activities to play video games. This last dimension was most frequently cited by adults. The feeling of spending more time playing was most frequently cited by adolescents. Concerning motivations to play, the two groups differed only on the score of the “social” dimension, significantly higher among adolescents.