Published in

Elsevier, Computer Methods in Applied Mechanics and Engineering, 13-16(197), p. 1296-1304

DOI: 10.1016/j.cma.2007.11.016

Links

Tools

Export citation

Search in Google Scholar

Billion vortex particle direct numerical simulations of aircraft wakes

This paper is available in a repository.
This paper is available in a repository.

Full text: Download

Green circle
Preprint: archiving allowed
Red circle
Postprint: archiving forbidden
Red circle
Published version: archiving forbidden
Data provided by SHERPA/RoMEO

Abstract

We present the Direct Numerical Simulations of high Reynolds numbers aircraft wakes employing vortex particle methods. The simulations involve a highly efficient implementation of vortex methods on massively parallel computers, enabling unprecedented simulations using billions of particles. The method relies on the Lagrangian discretization of the Navier–Stokes equations in vorticity–velocity form and relies on remeshing of the particles in order to ensure the convergence of the method. The remeshed particle locations are utilized for the computation of the field quantities, the discretization of the differential operators for diffusion and vortex stretching, and the solution of the Poisson equation for the advection velocity field. The method exhibits excellent scalability up to 16k BG/L nodes. The results include unprecedented Direct Numerical Simulations of the onset and the evolution of multiple wavelength instabilities induced by ambient noise in aircraft vortex wakes at Re = 6000.