Springer Tracts in Advanced Robotics, p. 507-522
DOI: 10.1007/978-3-540-68405-3_32
This paper presents a method of computing ecient and natural-looking motions for humanoid robots walking on varied terrain. It uses a small set of high- quality motion primitives (such as a fixed gait on flat ground) that have been gen- erated oine. But rather than restrict motion to these primitives, it uses them to derive a sampling strategy for a probabilistic, sample-based planner. Results in sim- ulation on several dierent terrains demonstrate a reduction in planning time and a marked increase in motion quality.