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Proceedings of the 24th Spring Conference on Computer Graphics - SCCG '08

DOI: 10.1145/1921264.1921266

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Selected Problems of High Dynamic Range Video Compression and GPU-based Contrast Domain Tone Mapping

This paper was not found in any repository, but could be made available legally by the author.
This paper was not found in any repository, but could be made available legally by the author.

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Abstract

The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance in terms of intensity levels and color gamut at all stages of image and video processing from acquisition to display. In our work, we investigate the problem of lossy HDR image and video compression and provide a number of novel solutions, which are optimized for storage efficiency or backward compatibility with existing compression standards. To take advantage of HDR information even for traditional low-dynamic range displays, we design tone mapping algorithms, which adjust HDR contrast ranges in a scene to those available in typical display devices.