Published in

Taylor and Francis Group, Journal of Graphic Tools, 4(13), p. 61-69

DOI: 10.1080/2151237x.2008.10129269

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Efficient GPU-based texture interpolation using uniform B-splines

This paper is available in a repository.
This paper is available in a repository.

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Abstract

This article presents uniform B-spline interpolation, completely con- tained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpo- lation can be decomposed into several linear interpolations (Sigg and Hadwiger 05), which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.