Published in

Open Science Framework, 2022

DOI: 10.17605/osf.io/h6m7n

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What actual life problems relate to gaming disorder? A qualitative study

Journal article published in 2022 by Veli-Matti Karhulahti ORCID
This paper is made freely available by the publisher.
This paper is made freely available by the publisher.

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Question mark in circle
Preprint: policy unknown
Question mark in circle
Postprint: policy unknown
Question mark in circle
Published version: policy unknown

Abstract

A lot of research has been carried out regarding people's problematic relationships with videogame play, especially after the WHO added "gaming disorder" in their ICD-11 as a new mental disorder. Nevertheless, very few qualitative studies with actual clinical samples have been published, and in most of them, the "clinical" characteristic of the sample has been defined by help-seeking rather than the problems for which the participants seek help. The goal of this study is to carry out a qualitative investigation regarding the nature of those problems that lead videogame players to seek professional help for their gaming habits. We utilize a template analysis approach to a previously unstudied open question dataset from a Finnish gaming-specialist treatment centre (N=110).