Published in

Taylor and Francis Group, Journal of Mental Health, 4(21), p. 364-374, 2012

DOI: 10.3109/09638237.2012.664302

Links

Tools

Export citation

Search in Google Scholar

Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study

This paper is made freely available by the publisher.
This paper is made freely available by the publisher.

Full text: Download

Red circle
Preprint: archiving forbidden
Orange circle
Postprint: archiving restricted
Red circle
Published version: archiving forbidden
Data provided by SHERPA/RoMEO

Abstract

Background: Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games in the treatment of some abnormal behaviours, there is a lack of serious games specially designed for treating mental disorders.