Published in

Institute of Electrical and Electronics Engineers, IEEE Transactions on Circuits and Systems for Video Technology, 3(14), p. 288-303, 2004

DOI: 10.1109/tcsvt.2004.823389

Links

Tools

Export citation

Search in Google Scholar

Three-dimensional image processing in the future of immersive media

Journal article published in 2004 by Francesco Isgro ORCID, Emanuele Trucco, Peter Kauff, Oliver Schreer
This paper is available in a repository.
This paper is available in a repository.

Full text: Download

Green circle
Preprint: archiving allowed
Green circle
Postprint: archiving allowed
Red circle
Published version: archiving forbidden
Data provided by SHERPA/RoMEO

Abstract

This survey paper discusses the three-dimensional image processing challenges posed by present and future immersive telecommunications, especially immersive video conferencing and television. We introduce the concepts of presence, immersion, and co-presence and discuss their relation to virtual collaborative environments in the context of communications. Several examples are used to illustrate the current state of the art. We highlight the crucial need of real-time, highly realistic video with adaptive viewpoint for future immersive communications and identify calibration, multiple-view analysis, tracking, and view synthesis as the fundamental image-processing modules addressing such a need. For each topic, we sketch the basic problem and representative solutions from the image processing literature.