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Proceedings of the 29th ACM international conference on Design of communication - SIGDOC '11

DOI: 10.1145/2038476.2038527

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Using serious games to improve communication: talking about a revolution

Proceedings article published in 2011 by Pamela Machiko Kato ORCID
This paper was not found in any repository, but could be made available legally by the author.
This paper was not found in any repository, but could be made available legally by the author.

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