Springer, Lecture Notes in Computer Science, p. 30-37, 2004
DOI: 10.1007/978-3-540-30103-5_4
Full text: Unavailable
This paper presents a case study of a multidisciplinary team designing a virtual environment and instrument for young childrens science inquiry learning. The designers had the course of meetings to collaboratively develop a learning unit using CLOVES, a virtual world builder. The study showed the potential of CLOVES as a collaborative medium. The designers actively participated in decision-making at every stage of the design process and shared knowledge among one another, which helped the establishment of common ground. �� Springer-Verlag 2004.